Gunawan, Steven Oshigaru (2025) Teacher candidates' perceptions of the use of Digital Game-Based Learning (DGBL) during teaching practice. Undergraduate thesis, Widya Mandala Surabaya Catholic University.
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Abstract
Before teachers used what is known as Digital Game-Based Learning (DGBL), they already used traditional methods in the 18th and 19th centuries. Now, in the modern era, they use digital game-based learning via technology and the internet, which is known as Digital Game-Based Learning (DGBL). The purpose of this research is to know the perception of teacher candidates of the use of Digital Game-Based Learning (DGBL) during their teaching practice. This research uses a mixed method with a questionnaire and an interview. The finding of this research is that the majority of teacher candidates have a positive perception of Digital Game-Based Learning (DGBL) because Digital Game-Based Learning (DGBL) can motivate and make students become more active. However, they also have some problems, such as limited facilities and time to apply it. Therefore, I suggest adding more internet access in some schools that still have a problem with internet connection.
| Item Type: | Thesis (Undergraduate) |
|---|---|
| Department: | S1 - Pendidikan Bahasa Inggris |
| Contributors: | Contribution Contributors NIDN / NIDK Email Thesis advisor Budiono, Davy NIDN0718097601 UNSPECIFIED |
| Uncontrolled Keywords: | teacher candidate, perception, Digital-Game Based Learning (DGBL), teaching practice |
| Subjects: | English Education |
| Divisions: | Faculty of Teacher Training and Education > English Education Study Program |
| Depositing User: | Steven Oshigaru Gunawan |
| Date Deposited: | 23 Jan 2026 05:51 |
| Last Modified: | 23 Jan 2026 05:51 |
| URI: | https://repositori.ukwms.ac.id/id/eprint/45986 |
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