Teacher candidates' perceptions of the use of Digital Game-Based Learning (DGBL) during teaching practice

Gunawan, Steven Oshigaru (2025) Teacher candidates' perceptions of the use of Digital Game-Based Learning (DGBL) during teaching practice. Undergraduate thesis, Widya Mandala Surabaya Catholic University.

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Abstract

Before teachers used what is known as Digital Game-Based Learning (DGBL), they already used traditional methods in the 18th and 19th centuries. Now, in the modern era, they use digital game-based learning via technology and the internet, which is known as Digital Game-Based Learning (DGBL). The purpose of this research is to know the perception of teacher candidates of the use of Digital Game-Based Learning (DGBL) during their teaching practice. This research uses a mixed method with a questionnaire and an interview. The finding of this research is that the majority of teacher candidates have a positive perception of Digital Game-Based Learning (DGBL) because Digital Game-Based Learning (DGBL) can motivate and make students become more active. However, they also have some problems, such as limited facilities and time to apply it. Therefore, I suggest adding more internet access in some schools that still have a problem with internet connection.

Item Type: Thesis (Undergraduate)
Department: S1 - Pendidikan Bahasa Inggris
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Budiono, Davy
NIDN0718097601
UNSPECIFIED
Uncontrolled Keywords: teacher candidate, perception, Digital-Game Based Learning (DGBL), teaching practice
Subjects: English Education
Divisions: Faculty of Teacher Training and Education > English Education Study Program
Depositing User: Steven Oshigaru Gunawan
Date Deposited: 23 Jan 2026 05:51
Last Modified: 23 Jan 2026 05:51
URI: https://repositori.ukwms.ac.id/id/eprint/45986

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